Wednesday, October 25, 2006

The units in Global Conflict represent strategic level military units. These include:
  • Armies
  • Corps
  • Naval Task Forces
  • Submarine Wolf Packs
  • Convoys
  • Air Fleets
These represent the smallest maneuver elements in the game.


Each unit is represented at the highest zoom level by a square chit in the nation's home color with a NATO style symbol indicating what type of unit it is. In addition, the attack, defense and base movement allowance is indicated beneath the symbol at zoom levels high enough to display them.

Here is an example of a German Infantry Unit at each zoom level:












Regardless of the zoom level, when you click on a unit, the Unit Information Screen will appear:














Status Attributes:

These are constantly changing attributes that reflect the current condition of the units. They are all expressed as a percentage with a corresponding status bar for a quick glance indication of unit health.

  • Strength - The percentage of combat ready troops available in this unit. When strength reaches 0, the unit is disbanded although it likely will have long before this point due to failed moral check.
  • Supply - The level of supply currently available. When this reaches 0. the unit will be limited in movement and combat ability.
  • Morale - Represents both the attitude and organizational level of the unit. Has strong impact on combat. Changes moment by moment according to a variety of factors.
  • Experience - Represents the level of training and experience for this unit. Grows over time especially with positive combat results. Only goes down as less experienced replacements are brought in. Has a strong impact on combat.
  • Entrenchment - Represents the level with which this unit has 'dug in' to the surrounding terrain. This is increased by executing an Entrench mission over time. It automatically goes to 0 if a unit moves.

Combat Attributes:

This is a summary of the units base combat abilities at the different terrain levels (Land, Sea, Air, Submerged). These attributes are editable on a unit by unit basis but remain static for the duration of a scenario.

Next Scheduled Event:

This shows the next event or action for this unit along with the exact date and time it will occur. It may be accompanied by a target location. These events are calculated during the resolution phase and viewed during the playback phase.

Mission List:

This is a list of the next 3 missions the unit has been assigned. During the movement phase, each player (human or AI) assigns one or more missions to each unit. They can be graphically viewed on the map as well when a unit is clicked on or all displayed at once.

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